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Text File | 1994-09-30 | 5.4 KB | 128 lines | [TEXT/ttxt] |
- Welcome to Tank Run.
-
- This program was written in my spare time while studying at University. Oh dear,
- not another poor university student who wants some money, I hear you say. Well,
- almost. I'm not exactly poor but I wouldn't say I was rolling in it either and I didn't
- write this game just for the money (though this did figure greatly into my motivation).
-
- The reason Tank Run was written was that I wanted to prove to myself that I could
- wirte a program of substance. Well, I believe I've done that. Now I would like to offer
- to anyone and everyone the opportunity to enjoy what I have created. I have asked for a
- shareware contribution as I believe that everyone should be rewarded for the work that
- they do. Also, if they do register this program and send a disk, I will gladly send the
- latest version and the level editor when finish it.
-
- With any luck this program will develop into a very complex game. But, if there aren't
- enough people registered then I will have to conclude that my program was not worth
- it and I should give up on it. A bit of a blow to the ego, but that's the way the cooky
- crumbles. If I do receive enough registrations, I will definitely add more features
- and levels. This will also encourage me to produce bigger and better games. So, it's
- in your own interest to encourage struggling programmers like me so that there will
- be more games for you to play. To register send your $10-$15 to the address below.
- And if you send a disk I'll give you the Level Editor, code and the latest version
- update.
-
- Anyway enough money talk.
-
- The game is fairly much self explanatory. There is an instructions menu item in the
- Apple menu if you are unsure how to play. To give you a basic idea of what the game
- is about though I will give a brief intro.
-
- You are in control of a tank, which should be obvious from the title. You have to run
- through the maze to get to the flag placed rather sneakily within, though there is a
- direction indicator that points in the direction of the flag when stopped in a square.
- You control your tank's movement through the mouse. The tank can move horizontally
- or vertically only. The tank will continue in which ever direction you specify until it
- is horizontally or vertically inline with the cursors position then change direction.
- You are restricted to only moving from one floor square to the next.
-
- The tank, naturally, has a turret which can shoot various things. At the moment the
- only things you can shoot are mines and destroyable walls. The turret on your tank
- will point the direction your moving. But as soon as you have reached the square the
- cursor is on, the turret will move to a certain direction depending upon where in the
- square it is. The direction is determined by which side the cursor is closest to.
-
- There are various objects in the maze that you should be mindful of. These include
- mines, pits, horizontal and vertical track traps, quicksand, buttons, teleports, towers
- and tunnels. These are either helpful in getting to the flag or getting killed, you will have to find out which, though it should be pretty obvious.
-
- Anyway that's all you really need to know to play the game other than you need to
- have the monitor set to 256 colours to play, so, enjoy!
-
- Sparky :->
-
-
- Postal address:
-
- Mr S Parkinson
- 9 Flynn Rd
- Gympie
- Qld, 4570
- Australia
-
- Can also be contacted through my brothers e-mail address:
-
- parkinso@elec.uq.oz.au
-
- ________________________________________
- Upgrade/Release History
-
- v1.0.0
- Release Date: 13 June, 1994.
-
-
- v1.1.0
- Release Date: 9 September, 1994.
-
- Fixed:
- - when lost final man screen goes back to start screen
- - highscore dialog box changed so that when return is hit OK selected
- - About dialog box fixed so that words that are sometimes lost can be seen
- - Instructions grammar fixed and made more clear
- - when firing beam comes from right place and towers thicker
-
- Changes:
- - flags have different values
- - all values divided by 10
- - main screen changed to look better (I hope)
- - design of tank changed (for the better I hope)
- - changed tower to look more 3-dimensional
- - changed the border of the window
-
- New Features:
- - added tunnels to the square types
- - added quicksand to the square types
- - added sand to the square types
- - added instructions of new square types
- - used off screen drawing to get smooth animation
- - when highscore achieved, place in list stated in dialog box
- - highscore list in menu contains level you got to
- (old highscore files no longer work)
- - 4 new levels incorporating new square types
-
-
- v1.2.0
- Release Date: 3 October, 1994
- s click p click a click r click k click y click click
- Fixed:
- - no bugs reported but may have fixed somethings anyway
-
- Changes:
- - gave the floor and sand a textured look
- - changed the destructable walls so they looked hollow
- - have tried to speed-up animation but not too successful as more checking
- going on these days
- - changed 'Time' to 'Energy' and made energy not go down when stopped
- (important design change)
- - shooting takes up energy (about one seconds worth)
- - changed the setting out of the game screen
- - changed instructions to reflect changes and new features
- - made sounds play asynchronously though all on same channel
-
- New Features:
- - can only see one block infront of you (a fairly major developmental change)
- - added a direction indicator which directs you to the flag (though doesn't
- show you how to get to the flag)
- - dialog box at start of each level
-
-